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Dragon ball z legend of z rpg trainer
Dragon ball z legend of z rpg trainer











Turn 1: Use cards below 7 against single Saibaman! BUY: x1 Lunch and as many Chi-Chis as possible SELL: Keep 7 Oolongs/Turtles and Piccolo & Grandpa (Yemma if applicable), then sell the rest Fly up, down, then up again so encounter skip will work again Get Yamcha, then enter left house for card Ascend, descend, then ascend again to make “skip encounters” work again MY ROUTE (mostly based on the world record speed run):

dragon ball z legend of z rpg trainer

It's only once you start fighting Freeza that you REALLY start getting lost. Most of your objectives involve Dragon Balls, so you'd use the Dragon Radar to find those yellow dots to fly towards. The game does throw you a bone for the first 2/3rds of the Planet Namek arc. You get him too early, and he won’t help for Jeice & BurterĪlright, time for some more Dragon Ball Z! Beat King Kai in 1 Turn with Kamehameha to get the ideal Goku scenario Use 6 cards on 2nd, and 3-4 cards on 3rd. Do not reset after that! For some reason, it gets tougher upon reset! Beat 1st Planet with 7-8 cards, using up to x2 Oolongs if needed Gohan beats up Piccolo, but try and save strong cards for King Kai’s Turn 1: Gohan + Grandpa, then Goku uses Z card Turn 1: Special Beam Cannon, and reset till it OHKOs (or use Kamehameha + Special Beam Cannon, if you have three Ki cards) Try to save x2 Ki cards & one Z card for both Raditz fights Go into the cave, raid all the chests, and get Piccolo LVL 2 on the way Turns Onward: Use favorite cards, and don’t worry about saving any Turn 1: Goku (7-Super), Piccolo (Light Grenade) Fly up-left to two houses, then upward to Mr. Ascend, tap Y three times, then super-dash to excise encounters MY ROUTE (mostly based on the world record speed run, with some adjustments for guaranteed success): Rapid Light Grenade: 14 (+2 for each one that lands)Ġ-15 Cards used: Goku arrives on the World Mapġ6-17 Cards used: Goku arrives after the x1 Green Saibaman fightġ8-19 Cards used: Goku arrives 3 turns into the x5 Green Saibamen fightĢ0-24 Cards used: Goku arrives after the x5 Green Saibamen fight.Ģ5-35 Cards used: Goku arrives 3 turns into the Nappa fightģ6-45: Cards used Goku arrives after the Nappa fight.Ĥ6+ Cards used: Goku arrives 3 Turns into the Vegeta fight. Light Grenade (Becomes "Rapid Light Grenade" or "Uber Light Grenade" when value is 4-6 or 7+): 10 Solar Flare: N/A (it stops one attack, but rarely works) Rapid Energy Wave: 12 (+2 for each one that lands) Divide that result by half, if you score a follow-up attack]Įnergy Wave (Turns into "Rapid Energy Wave" when attack is 6+): 10

dragon ball z legend of z rpg trainer

Īttack = Power of Attack * (Dots + 4) * BP + BP difference (Kanji replaces Dots when doing a counter-attack)ĭefense = BP * (Kanji + 4) * Resilience/10/8 (Yes, you divide by 10, and then divide by 8. Kanji: Kanji on Battle Card's lower-right corner (Z = 10) Z: 10 (yes, it's that much stronger than all the others)ĭots: Number of Dots on the Battle Card's upper-left corner (Z = 10) Either one will turn things back to normal.ĭEFENSIVE VALUES (those weird symbols on the lower-right of your cards): You'll want to either enter a building, or ascend and descend again. The only downside is that the encounter rate spikes when you land. NO ENCOUNTER TRICK (only works outside caves):

dragon ball z legend of z rpg trainer

#Dragon ball z legend of z rpg trainer how to#

Do you remember this game? Did you find it hard? Did you ever wonder if you could beat the game without grinding? Did you ever wish you could turn off encounters without glitches or cheat codes? Do you want a thorough walkthrough that cuts out all the boring parts? Do you want someone who has a blast showing you how to DO all this?ĭragon Ball Z, The Super Saiyan Legend - Episode 1: The Arrival of RaditzĪDDITIONAL NOTES (These will complement each vid, to explain stuff I couldn't easily do so within them):











Dragon ball z legend of z rpg trainer